There’s no doubting Hideo Kojima’s devotion to the art of video games. But one question that has followed the Metal Gear master around for much of his career is “Why doesn’t he just make a movie?”.
Storytelling has become a vital part of video games. While simple platformers still exist, you're far more likely to come across an immersive world full of vivid characters and a plot that will ...
More and more video game adaptations come out every year, and they are going to get better and more popular every time. With films like A Minecraft Movie and shows like Fallout, live-action ...
Connor is a writer on Game Rant. Hailing from the east coast of Scotland, with experience in the development and retail spaces of the industry, he uses his passion for games and Scottish charm to ...
It's not hard to guess that JRPGs are RPGs made in Japan. However, countless non-Japan studios, especially indie ones, started producing their own "love letters to classic JRPGs." Presently, the ...
If there’s one thing that impatient gamers hate, it’s having to sit through long, annoying cutscenes. I mean, who has the time? Ok, in all seriousness, cutscenes can make for a great story arch, ...
Cinematics and cutscenes are commonly employed as vehicles for storytelling in games, often used to convey the spectacle behind special emotions and epic moments that simple gameplay is not able to.
Developers that relegate their storytelling to cutscenes and linear dialogue are severely limiting themselves in how they tell stories — and likely driving players away. That's according to Kelsey ...
Are Death Stranding and Metal Gear Solid too reliant on cinematics? We worked out just how much of Hideo Kojima's games are cutscenes! From the likes of Snake Eater, The Phantom Pain, Guns of the ...