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Nesmith's amazed that the remaster touched "every part of the game," taking the time to "completely redo the animations, the animation system, put in the Unreal Engine, change the leveling system, ...
Former Bethesda designer Bruce Nesmith explains why Skyrim, Oblivion, Fallout, Starfield and future games requrie loading ...
Over the years, Bethesda has become known for its formula, which includes a few quirks. One of those quirks is the high ...
Bruce Nesmith shared how happy he is about Oblivion Remaster, and pride he feels after seeing gamers love the title like 19 ...
Bruce Nesmith, the senior game designer for the original The Elder Scrolls 4: Oblivion, has shared his thoughts on Bethesda's ...
Since leaving Bethesda, Nesmith has been working as an independent consultant and has returned to writing. He previously ...
Bethesda games have quite a few loading screens, but a former lead designer for the studio says that's just a necessary evil.
With the surprise launch of Oblivion Remastered last week, there has been speculation about whether Bethesda Game Studios might use the older RPG as the foundation for The Elder Scrolls VI instead of ...
As if impressive Steam concurrent player numbers and Bethesda’s own announcement of 4 million players wasn’t enough to cement it as a hit, The Elder Scrolls IV: Oblivion Remastered is already the ...
Original designer Bruce Nesmith has admitted that The Elder Scrolls IV: Oblivion Remastered's level scaling was a "mistake"> ...
Oblivion Remastered is stirring up discussion about the future of The Elder Scrolls series. Bruce Nesmith, a former gameplay ...