Explore the work of ALL Past Innovate Grant recipients and read their interviews at https://innovateartistgrants.org How to Apply: Visual Artists and Photographers 18 years and older, from all around ...
“We seem to be at the end of globalization. With seismic political shifts, a certain era of contemporary art has also come to a close.” – Joshua Citarella, A Multipolar Art World? October 9, 2025.
This is the first post in a series on the queer history of computing, as traced through the lives of five foundational figures. It is both an attempt to make visible those parts of a history that are ...
Cover image: Screenshot of BookStory’s opening title screen, featuring the interior of the Kurome Shobo bookstore. Usually, a Google Sheet is the site of bureaucratic misery and numbing digits; the ...
Screenshot of VVORK post from April 2006, as archived by Rhizome. Today, Rhizome unveils a new archive of the contemporary art blog VVORK (2006-2012), in which we demonstrate a novel solution to the ...
Courtesy grouphab.it and Harm van den Dorpel. An extended and altered version of this text will be published in... You Are Here: Looking at After the Internet (Cornerhouse Books 2014), edited by Omar ...
As Slavoj Žižek and others have argued, the credit sequences designed by Saul Bass for Alfred Hitchcock's unofficial trilogy of late masterpieces—Vertigo (1958), North by Northwest (1959) and Psycho ...
This essay was originally published November 2022 as a chapter in the book Documentation as Art, edited by Annet Dekker and Gabriella Giannachi. In the preservation of digital art, documentation is ...
Created by Casey Reas and Ben Fry, Processing is an open source programming language and environment for people who want to program images, animation, and interactions. It is used by students, artists ...
Pete Jiadong Qiang, Queer Maximalism HyperBody (2020). Game level Pinkray, Pinkray plush dolls, VR gameplay screenshot. Courtesy of the artist and CheeseTalk. The latest in a series of interviews with ...
The latest in a series of interviews with artists who have developed a significant body of work engaged (in its process, or in the issues it raises) with technology. See the full list of Artist ...
I first began to realize the potentiality of my glitch body at the age of thirteen. If not thirteen, maybe even a few years younger—eleven, even—when I signed up on Yahoo! under the handle of ...