My crosshair is built around one idea: measuring distance for Ability Range checks. This is huge in Deadlock. So many abilities rely on spacing—auras, AoE damage, and engage ranges. Instead of ...
/*To use the built-in examples and demos of LVGL uncomment the includes below respectively. *You also need to copy `lvgl/examples` to `lvgl/src/examples`. Similarly for the demos `lvgl/demos` to `lvgl ...
if (!es8311_i2s.begin(I2S_MODE_STD, 44100, I2S_DATA_BIT_WIDTH_16BIT, I2S_SLOT_MODE_STEREO, I2S_STD_SLOT_LEFT)) { ...