Khronos Announces OpenGL ES 3.0 Spec - Get Ready For Faster, Better-Looking, More Desktop-Like Games
Eric is a freelance writer and an OG 'round these parts. Since leaving Android Police, his work has been in Lifehacker, The New York Times, OneZero, PCMag, and a bunch of other places. Catch him on ...
The Khronos Group has released two new versions of its 3D graphics APIs. The mobile-oriented OpenGL ES specification has been given a major upgrade to version 3.0, and the desktop OpenGL specification ...
At the moment, there is no easy way to test Vulkan versus OpenGL ES 3.1 on Android. My go to 3D engine Unreal Engine does not support the Android-24 API, so while Vulkan is technically supported, I ...
Starting with the new specification, OpenGL ES 3.2 aims to bring another step forward in mobile graphics capabilities and quality by absorbing Google’s Android Extension Pack (AEP) functionality into ...
The Khronos Group has announced the release of OpenGL ES 3.1, a point update to the current OpenGL ES 3.0 standard that adds new computing features and better CPU-GPU integration. Share on Facebook ...
The Khronos Group, arbiters of the OpenGL 3D specification and a range of related specifications, has announced version 3.1 of OpenGL ES, its 3D API oriented toward mobile systems. The headline ...
The Asahi Linux project for Apple Silicon Macs has just become conformant to OpenGL 4.6 and OpenGL ES 3.2, surpassing Apple's current support. Apple moved away from OpenGL support after it began to ...
The Khronos Group has released the OpenGL ES 3.1 specification at the Game Developer’s Conference (GDC) in San Francisco. The new specification aims to bring "significant functionality enhancements to ...
SAN FRANCISCO--(BUSINESS WIRE)--The Khronos™ Group today announced the immediate release of the OpenGL ® ES 3.1 specification, bringing significant functionality enhancements to the industry-leading, ...
Some results have been hidden because they may be inaccessible to you
Show inaccessible results