Josef Fares is on a mission to put storytelling first in video games, slamming money-driven designs for stifling creativity.
While Waiting is essentially a worldly bizarro version of Nintendo’s WarioWare series. Instead of given just precious seconds to complete abstract, deranged goals, you are given lengthy moments of ...
And while there are some clear throughlines in each of Obsidian’s projects that show how they’ve evolved or iterated on their own ideas and interests, there’s also an essential secret to the studio’s ...
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